New clothing - teddy

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New clothing - teddy

Postby punkduck » Thu Nov 10, 2016 3:28 pm

Hi

I just upload the teddy lingerie. Here is the setup I'm using

teddy_setup.png


If you are using a female character with bigger cupsize, you should re-shape the distorted rings in Blender.

Here is the rendered result:

leska_teddy1.jpg
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Re: New clothing - teddy

Postby wolgade » Thu Nov 10, 2016 5:30 pm

You're faster in creating clothes than my character is in getting dressed. :lol: Great asset!
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Re: New clothing - teddy

Postby tozan35 » Tue Jan 24, 2017 11:07 pm

Can you Bake the Blender Shaders into the texture so when we export the model from blender it will show up
with the shaders in any game engine?
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Re: New clothing - teddy

Postby loki1950 » Tue Jan 24, 2017 11:40 pm

tozan35 wrote:Can you Bake the Blender Shaders into the texture so when we export the model from blender it will show up
with the shaders in any game engine?


The simple answer is no every game engine is different in how it handles textures and shaders then is it for a dx11 or OpenGL completely different there is just no standard way that works for all engines period as each one optimises different aspects of the graphical pipeline so that the game runs with a consistent frame rate.

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