Fixing knee joints

This forum is aimed at user contributions, in the form of assets, side projects, code patches and similar.

Moderator: joepal

Fixing knee joints

Postby rez » Sun Nov 06, 2016 9:39 am

This is mostly of interest for anyone generating models with body height largely deviating from the default.

I thought I'd share a possible fix here to get a bit more testing coverage, as the fix was done using a script to recalculate knee joint helper targets.

Fixed targets file (It goes into makehuman data folder, don't forget backup the original targets.npz): ... t=download

For details see:
Posts: 14
Joined: Thu Nov 03, 2016 9:38 am

Return to User contributions

Who is online

Users browsing this forum: No registered users and 2 guests