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Orkify head target with custom skin and teethmodel

PostPosted: Sat Jan 02, 2016 9:34 pm
by sonntag78
you can download the old version here, will update it later too: http://www.makehumancommunity.org/targe ... yhead.html and the skin here: http://www.makehumancommunity.org/skin/ ... _skin.html


new version with teeth v2 :) still wip ;)

since it gets a little complicated uploading all this assets i've packed a rar with all you need. just extract it or copy the included data folder to this folder: C:\Users\username\Documents\makehuman\v1
you may need to reassign the textures in make human under utilitys MAterial editor on the right and resave the material file at the bottom. and the teeth only look alright with the Orkify Target at max but they do work now with almost all expressions and the mhx2 visemes.

downloadlink new version with teeth (done with nightly build version of make human):
https://www.sendspace.com/file/2cxcg5

Re: Orkify head target with custom skin

PostPosted: Sat Jan 02, 2016 9:38 pm
by MTKnife
The normal map won't show up in MH, but it will export through MHX (and possibly other exporters).

Re: Orkify head target with custom skin

PostPosted: Sat Jan 02, 2016 9:42 pm
by sonntag78
thank you :)

Re: Orkify head target with custom skin

PostPosted: Sun Jan 03, 2016 4:04 am
by sonntag78
new version 1.1 out :) now with custom teeth and eye texture and reworked skin

skin download: http://www.makehumancommunity.org/skin/ ... _skin.html

target download: http://www.makehumancommunity.org/targe ... yhead.html

teeth material download: http://www.makehumancommunity.org/conte ... xture.html

eye material download: http://www.makehumancommunity.org/conte ... xture.html

Re: Orkify head target with custom skin

PostPosted: Sun Jan 03, 2016 4:11 am
by loki1950
Suggestion for the teeth longer incisors almost fangs both on the upper and lower jaws so they show even when the mouth is closed will complete the orc look very good beginning 8-)

Enjoy the Choice :)

Re: Orkify head target with custom skin

PostPosted: Sun Jan 03, 2016 5:20 am
by sonntag78
This was the first thing i thought about. Take a look the first post ;) but it's not that easy, because of the deformation in the face. I experimented with this in the make cloth plugin, but it gets always messed up in make human. Completly messed up teeth, that don't work with the deformation are worth nothing. Maybe its easier to deform it afterwards in blender, but i will try to find out how i can control the deformation of the teeth the right way. Does a special vertex group exist for upper and lower teeth? btw here is a cycles rendering showing the normal map in action. Remember this is still work in progress and all done today ;)

Re: Orkify head target with custom skin

PostPosted: Sun Jan 03, 2016 9:17 am
by joepal
There's something missing in the makeclothes -> makehuman process for special geometries such as eyes and teeth. The eyes that are available in MH now does not deform with, for example, expressions. But if you import the eyes in blender, and re-export them via makeclothes to what appears as a simple clone of the eyes, they end up deforming horribly.

I assume the same problem appears with teeth.

I don't know what's missing, and I haven't been able to reach anyone who knows enough about makeclothes to provide an answer.

The bug report is here:

http://bugtracker.makehumancommunity.org/issues/981

Re: Orkify head target with custom skin

PostPosted: Mon Jan 04, 2016 4:25 pm
by sonntag78
finally i found a way to make the teeth work :) here is a screenshot of a first testmodel :)

Re: Orkify head target with custom skin

PostPosted: Mon Jan 04, 2016 8:38 pm
by sonntag78
another wip screenshot with new target and more refined teeth (using mhx2 and cycles)

Re: Orkify head target with custom skin

PostPosted: Mon Jan 04, 2016 8:49 pm
by sonntag78
and another one done with make human.

still doesn't work with all make human Expressions, but the deformation is a lot better now and the new target needs some more work