a.g. wrote:Putting your target into MH does indeed cause a bulge on skirts, so they will all have to be re-adjusted and re-exported.
Invalidating clothes may still be worth it though, seeing as 1.1 is not released yet, but only for a complete overhaul of the helpers in targets. It seems that a number of them treat the helper geometry as afterthought and thus cause weird deformations. For instance, default skirts look perfectly smooth with only the base shape, but if you tweak the buttocks volume slider a bulge suddenly appears in the middle. The slider for horizontal distance between breasts changes the tights helper in totally nonsensical way - basically only affecting vertices between breasts, so looking at the tights layer they seem to just grow inwards instead of moving. And the skirt helper in the base female target actually has a small ridge artifact in the middle all the way in front and back of it, not just between buttocks; and also some weird larger scale dents and bulges.
I didn't see the ridge or other stuff, but I believe you. The breasts problem seems harder to deal with.
One of the biggest problems is the fact that that the centerline vertices are so critically important--I wonder if you could make weighting work with a larger group of vertices.
Re python, for linux there is a script that runs it for you, so maybe they can make a bat file for windows too.
Yeah, a BAT file is easy, but I just didn't want to bother.
Having the Python version would, however, make it easier to play around with.
I'm about to delete the targets in "User contributed assets" (though I can certainly provide them to anyone who wants to play with them), and I've linked this thread from the Bugtracker issue I opened a few weeks ago (
http://bugtracker.makehumancommunity.org/issues/977).