joepal wrote:Thinking about it, I think possibly the target approach is the way to go in this case. After having tested a bit, I'm not entirely convinced it'll be all that easy to make a proxy since for example the shoulders will be in a very different position.
The challenge with proxies is that they get morphed from the base as well. So if you have a proxy that is already in these proportions, and then use it, it's effectively getting the target twice over. You have to have your proxy be based on the base mesh, and still conform to it, just have different topology. So if you want a loop in a specific place on the model AFTER the target has morphed it, you need to figure out what points on the base mesh end up where and have your loop start near those. It's a real hassle.
I've succeeding in making a couple different styles of lower poly proxies that worked fine with the the face. The problem is A) getting the custom weights working and B) making it for the whole body while maintaining all quads. It is possible to disable the all quads restriction, but then the proxy won't work with the Smooth (subdivide) option in MH. I doubt most people will be bothered by this. A couple triangles won't hurt, especially if I keep them in areas that rarely will get seen or deform much (such as top of the head hidden under hair).