Oscalon wrote:Here's the latest WIP. Starting to experiment with Collar bones, but I've mostly been working on the hair and materials, which isn't really related to this custom target. Spherical eyes remain an issue, as currently her face is too flat and doesn't work as well as I'd like from profile angles. Still trying to reconcile that.
Some things might be easier to do with a normal map, rather than physical deformations.
If you take a look at the collar bone area at Manuel's demo babe (http://www.makehuman.org/manuel_bastioni_gallery.php), you can see the results.
I don't have access to the model, nor the normal map, but from early versions, I'm pretty sure most of the prominence of the bones/indentations around the neck is due to normalmap rather than vertex shifts.