Aranuvir wrote:Hi Fred,
there is not much to ad to Joel's explanation about the noise problem. Perhaps increase the rate of samples. You could also use mesh lighting. There are plenty tutorials on youtube about cycles. Search for Andrew Price (= blenderguru.com), for high(est) quality tutorials.
Looking at your armature tab, it seems you imported the model with the override option. When you leave the "import human type" on "both", you get the base- and proxy-mesh imported, intersecting each other. That might cause this dark lines. Look up your outliner if there is a XXX:body mesh and XXX:proxy mesh. Delete one of them, this should solve your issue.
Thanks Aranuvir,
I'm sure that the graininess is a lighting/scene issue. I'm familiar with Andrew's you tube (blender guru) slot and I have been subscribed to him for a long while now. I seem to recall he has a video specifically about lighting, and also ones for using portals to speed up rendering that has a great explanation about how light bounce causes the noise and how to minimize it. I'll be revisiting his videos about cycles now that you've shown me how to import the models so that they render in cycles. I have been using MHX2 since it came out, but I didn't know to import the models while in cycles mode, and since I thought MH models don't work in cycles, I've never tried. Previously, until just yesterday actually, I'd believed that the MH models skins simply don't work in cycles. I was even searching here for that very thing just a few weeks ago to see if anything had changed. I didn't find anything about it. Because of this I have been working only in Blender Render mode and that is why my set up is (was) the way it was.
I know about the effects of both meshes occupying the same space and the skins overlapping. That wasn't the case with this one. After moving the model (pose mode), the black marks disappeared. Not sure what that was all about.
One thing that I don't understand is that after eliminating ALL the point lights in the outliner, the models still have light. Where is that light coming from? Are they emitting it themselves? If so, how can I increase it, because they are a bit dark?
Thanks for all your help and advise. Discovering that the models can be used in cycles so easily, coupled with Joe's wonderful particle hair, and this amazing increase in render times, has opened a lot of new doors for me. It was the break through I've been looking for. I've spent the past couple of weeks researching parts to build myself a faster computer because rendering a single frame used to take 5 minutes minimum and now it takes 10 seconds! That makes it much easier to experiment with lighting and other things I'm trying to get the hang of and now I can wait on the computer
Jon