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Makehuman in Panda3D

PostPosted: Wed Jun 24, 2015 8:38 pm
by wezu

If someone is interested I've managed to port a tiny part of Makehuman to Panda3D. The mesh is morphed and animated on the gpu, the morphs/targets (3 of them at the moment) are read from a buffer texture and I think that's a very good way to do morphs on any game engine if you want to have them separated from the model mesh.

Here's a video:

Here's the source:

Feel free to ask questions, the code is free.