Makehuman in Panda3D
Posted: Wed Jun 24, 2015 8:38 pm
Hello,
If someone is interested I've managed to port a tiny part of Makehuman to Panda3D. The mesh is morphed and animated on the gpu, the morphs/targets (3 of them at the moment) are read from a buffer texture and I think that's a very good way to do morphs on any game engine if you want to have them separated from the model mesh.
Here's a video:
https://youtu.be/zLTAPDTS7GE
Here's the source:
https://github.com/wezu/gpu_morph
Feel free to ask questions, the code is free.
If someone is interested I've managed to port a tiny part of Makehuman to Panda3D. The mesh is morphed and animated on the gpu, the morphs/targets (3 of them at the moment) are read from a buffer texture and I think that's a very good way to do morphs on any game engine if you want to have them separated from the model mesh.
Here's a video:
https://youtu.be/zLTAPDTS7GE
Here's the source:
https://github.com/wezu/gpu_morph
Feel free to ask questions, the code is free.