The face has too many details that could slow down GPU performance (teeth, eyes, nose, lips, ears...). Also, it's something too complex to be modeled together with all the body. I think it's a good idea to cut the head off.
Here are some possibilities:
* Headless. The body ends on the neck.
* Faceless. The head consists on a few polygons, just to figure out how the resulting model would look like.
* Wilson. The face has been previously rendered and is "painted" as a 2D texture on the faceless head.
* Normal. The head isn't cheated; it's rendered as is.
A dialog would allow to select which rendering mode of the above is preferred. Also an option to toggle the hair preview would be nice.
MakeHuman should have a separate "Head" tab on the Modeling mode where only the head is rendered. This tab would have most ethnicity tools, expression tools, hair tools, etc. After leaving the Head tab, the UV texture for the "Wilson" mode is updated.
Finally, before rendering (with Aqsis), the body model and the head model would be merged into a single one.