Posing with weapons and right postures

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Posing with weapons and right postures

Postby Blasronin » Mon May 04, 2015 7:33 pm

Hello all I am an artist that loves to work with Indie developers, and I sometimes am caught in too many projects. I noticed the posing features on Make Human I find that awesome, I prefer something like this rather than Smith Micro. I wanted to ask if in the future MH would have posing with weapons as a feature, like standard posing with a Knife, Sword, Broad Sword, Axe nothing more and nothing less.

The variation is that the way the hands and elbows are placed is what makes the art real, and more human like example if I make a human. And this Human is a female like Red Sonja and has a broad sword as a weapon, She need's to have her elbows bent in the right place due to the weight of the two handed sword and her knees need to bend as well as the back slightly tilt.

I would love to have this features as well as a feature called grip, were it could show that the human is tightening the muscle due to the lifting or pressure based on the action. I would gladly contribute if this could happen I would love to have MH have this on a beta or full version.
Blasronin
 
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Re: Posing with weapons and right postures

Postby brkurt » Tue May 05, 2015 3:01 am

Blasronin wrote:
The variation is that the way the hands and elbows are placed is what makes the art real, and more human like example if I make a human. And this Human is a female like Red Sonja and has a broad sword as a weapon, She need's to have her elbows bent in the right place due to the weight of the two handed sword and her knees need to bend as well as the back slightly tilt.

I would love to have this features as well as a feature called grip, were it could show that the human is tightening the muscle due to the lifting or pressure based on the action. I would gladly contribute if this could happen I would love to have MH have this on a beta or full version.


I have been contributing to the MH cause by carefully animating basic martial arts moves, many of which are variations on the weapons postures (legend has it that Buddhist monks adapted the fighting moves because they were not allowed to carry weapons).

Even more interestingly, there actually was a 'grip' pose back in the 0.9 version, for which joepal has created a download link.
You can find echoes of it in Thomas Larson's 'arm twist' shape keys in alpha 5.1.

The design issue will be to create pose bones that move most of the mesh into the desired places, then a shape key for each pose, to fine-tune it.

You could help out by loading motion capture files into MakeWalk; that would at least take care of the basic rigging. :)
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