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Simple gloves

PostPosted: Mon May 04, 2015 1:45 am
by learning
I wonder why there's no glove helper in MakeClothes? Well, anyway I made a pair of simple gloves for MH based on a part of basic human mesh. It's very simple, no texturing to speak of, just a copy of hand with a bit of cleanup/smoothing/sculpting. In case anyone would find it useful to build upon, I'll share it:

http://www.mediafire.com/download/e722z ... /gloves.7z

In case anyone needs it, here's the "source" i.e. blender file with human mesh and the model:
http://www.mediafire.com/download/lo039 ... st-3.blend

Enjoy.

Re: Simple gloves

PostPosted: Wed May 06, 2015 6:45 pm
by duststorm
learning wrote:I wonder why there's no glove helper in MakeClothes?

I think it's not needed, you can fit to the hands directly.

Re: Simple gloves

PostPosted: Fri May 08, 2015 8:57 am
by learning
Well, I found out it's not that easy. At least not for me, of course I'm hardly the most competent 3d artist…

Re: Simple gloves

PostPosted: Fri May 08, 2015 2:18 pm
by brkurt
learning wrote:Well, I found out it's not that easy. At least not for me, of course I'm hardly the most competent 3d artist…


The problem is easily solved in Blender:

(1) Export the model as a wavefront object;
(2) Create an edge loop on the arm where you want the glove to end (or the one past that);
(3) Delete that loop, and 'Ctrl L' to select the all the linked vertices in the body (you won't need it now);
(4) Here's the tricky one: select the hands that remain and do 'Alt S .05' (this will grow the hands along the mesh normals);
(5) Add a Solidify modifier to the mesh, and set thickness for -.05 (the negative makes the 'glove' expand out).

Here is a screenshot:

Image

and the blend file:

http://www.geekopolis.ca/blender/learningGloves1_274.blend

Re: Simple gloves

PostPosted: Sun May 10, 2015 5:24 am
by learning
Okay, and how do you get rid of the fingernails etc sculpting?