Reusing the old skin textures?

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Reusing the old skin textures?

Postby learning » Sat Apr 11, 2015 8:04 am

I find myself wanting to reuse the older contributed skin tones and textures such as in threads viewtopic.php?f=4&t=10020 viewtopic.php?f=4&t=10288 or viewtopic.php?f=4&t=10527 But with the new topologies they look weird — especially lips and, um, other lips. Is there any way to adapt them to newer MH?
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Re: Reusing the old skin textures?

Postby duststorm » Mon Apr 13, 2015 9:40 am

By creating an UV map for the basemesh that is compatible with the old textures.
Then you can use Blender to bake between the two UV maps and bake new textures that are compatible with the new mesh by default.

The nightlies of MH (perhaps 1.0.2 as well, I have not checked) already come with such an A7 UV map for the basemesh. It's in the file data/uvs/a7.mhuv and it's basically an OBJ file with the vertex data stripped out.

You can load it on your mesh using the material editor, and loading the file as UV map on the skin.
Export the model with this UV map, and then with the original UV map to blender and you can bake between the two.

Note that the mapping is not perfect, and you will need to do some corrections in a photo editor.

Also see:
viewtopic.php?f=6&t=9869&p=21325&hilit=uv+map+material+editor#p21325
viewtopic.php?f=13&t=10789&p=24495&hilit=uv+map#p24495
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Re: Reusing the old skin textures?

Postby learning » Wed Apr 15, 2015 8:07 pm

Man that's complicated. I think I'll just smear the problem locations in GIMP and be done with that for now 8-)
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