Moderator: joepal
learning wrote:Why not keep both?
learning wrote:I take it that the old assets (jeans, shirt, t-shirts etc) were of bad quality?
duststorm wrote:Also, some of the clothes (the ones with no textures) were of such shameful quality that they actually should never have been included with MH in the first place (they were really just tests). I think we did most of you a favor by removing them.
wolgade wrote:duststorm wrote:Also, some of the clothes (the ones with no textures) were of such shameful quality that they actually should never have been included with MH in the first place (they were really just tests). I think we did most of you a favor by removing them.
They were simple. Just simple enough to teach me how to get started. If you have a basic t-shirt it's quite easy to create your first dress. This first self-created dress was also of shameful quality of course, but hey, it was my first creation. Having no textures wasn't a problem. A good reason to learn how to uv unwrap and create a texture on my own. A really bad one with seems in the wrong places, a lot of distortion and too low resolution where details were needed.
That's actually how I learned how to use Blender: I played around with MH and the assets, modified them and learned from my mistakes. At least you wouldn't have done me any favor by not releasing the poor quality clothes. The high quality stuff done by Manuel might have discouraged me. The simple stuff was easy to build upon and even easy to improve. That's what kept me motivated.
duststorm wrote:The jeans and shirt have been reused in the new assets.
learning wrote:did the format change or something?
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