Please Add a facial rig to the Rigify ASAP thanks

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Please Add a facial rig to the Rigify ASAP thanks

Postby softwarespecial » Sat Feb 28, 2015 4:47 pm

Please Add a facial rig to the Rigify ASAP thanks. Right now when importing to Blender and you use the rigify there is no facial rig set up. I am having to use the old version tell that is implemented. So I look forward to when it will be thanks.
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby joepal » Sun Mar 01, 2015 10:55 am

Correct me if I'm wrong: but isn't rigify a standard rig? As in: All pieces of software able to manage it expects it to look exactly in a certain way. Modifying it so it no longer fits the standard would kind of void the purpose.

If you need a rig which deviates from rigify, it makes more sense to pick one of the other rigs.

Note that controlling the face is still possible, for example via MHX2 face shapes. But that is something else, it's not a part of the rigify rig.

https://thomasmakehuman.wordpress.com/m ... on/rigify/

"Choose Rigify as the Rig Type. If you want to control facial expressions with the face panel, enable Face Shapes and Face Panel as well."
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby softwarespecial » Tue Mar 03, 2015 5:33 pm

They have said they are going to implement a facial rig into it. They had one before but with the new workings had to redo it. It sounded like it should for sure be out in the 2.0 version but I am hoping they can get it in a little sooner. You mentioned picking one of the other rigs. I don't know if any of them will work and not sure if its worth going through each one. Do you know which rig has a facial set up? I will try out your suggestions. Thanks
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby joepal » Thu Mar 05, 2015 9:30 am

If you are working with MHX2, the MHX rig is probably the one with the best verbosity and best weight painting.

You don't need to pick this inside MH, you can apply the rig when importing in blender.
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby softwarespecial » Wed Mar 11, 2015 1:41 am

Joepal Thanks.
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby duststorm » Wed Mar 11, 2015 8:52 am

joepal wrote:the MHX rig is probably the one with the best verbosity and best weight painting.

The MakeHuman default rig has better weights and will most likely give better results.

Some examples:
http://www.makehuman.org/blog/developme ... gging.html
http://www.makehuman.org/blog/working_o ... ystem.html
http://www.makehuman.org/blog/new_makeh ... gress.html
http://www.makehuman.org/blog/second_te ... ystem.html
http://www.makehuman.org/blog/makehuman ... ender.html
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby ThomasL » Wed Mar 11, 2015 10:35 am

If you specifically want to use Rigify, the simplest way is to use the mhx2 plugin. In the importer, select Override Exported Data, Add Rig, and select Rigify as the rig. That should give you an already rigified rig.

There is no facial rig, but you can add facial shapekeys in the importer which amounts to essentially the same thing. You can also choose to drive the facial shapes from rig properties or from special bones.

To make one of the officially supported rigs work with Rigify will require a lot of manual labor, if it can be done at all. I don't think any of the official rigs has been designed with Rigify in mind, and are thus probably incompatible with it - not the bones and vertex groups that Rigify expects, weird roll angles, etc. But by all means try for yourself.
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby Manuel » Fri Mar 13, 2015 9:11 am

softwarespecial wrote:They have said they are going to implement a facial rig into it. They had one before but with the new workings had to redo it. It sounded like it should for sure be out in the 2.0 version but I am hoping they can get it in a little sooner. You mentioned picking one of the other rigs. I don't know if any of them will work and not sure if its worth going through each one. Do you know which rig has a facial set up? I will try out your suggestions. Thanks


I just added a feature request for the standard rigify here: http://bugtracker.makehuman.org/issues/731
if you provide me the specifics for the new rigify with facial bones, I'll evaluate if we can support it too.
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby Manuel » Fri Mar 13, 2015 5:11 pm

Ok, it's the PitchiPoy one, already included in latest Blender. Thanks to Nathan Vegdahl for the hint.
The facial structure is very different from MakeHuman one. I need to study it in depth in order to see if it's possible to map it to MH.
rigify_face.png
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Re: Please Add a facial rig to the Rigify ASAP thanks

Postby duststorm » Sat Mar 14, 2015 11:11 pm

Manuel wrote:I need to study it in depth in order to see if it's possible to map it to MH.

I think it's possible, mapping the bone positions to vertices in the face.

What will probably not be possible is make poses created for the MH face rig compatible with it.
Which should not be such a problem: I figure if you create a rigify facerig, your obective is to pose this rig yourself manually, and not reuse premade expressions (or you already have your pose library for rigify set up). If you were planning on reusing premade expression poses, I guess the exact type of rig would not matter that much.
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