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locking rigging during pose

PostPosted: Thu Feb 19, 2015 1:47 pm
by MaherGBR
OK, I know this is probably off on a tangent, but...

Makehuman is really great for creating realistic human bodies, but this can be easily defiled by posing, whereby skeletons can be rotated into impossible angles.

How could we take makehuman to the next level by creating human-real limits on the skeleton to limit the poses to realistic poses?

This is very much an open question on the theory of how to achieve it!

Mat

Re: locking rigging during pose

PostPosted: Thu Feb 19, 2015 2:54 pm
by duststorm
By creating rig controllers with rotation constraints.
It's not that easy though, as for some humans the freedom of movement is extreme.

Re: locking rigging during pose

PostPosted: Thu Feb 19, 2015 8:28 pm
by MaherGBR
I agree there will always be exceptions to every rule: but doesn't this already apply for makehuman as it stands - eg serious old age / wrinkles / etc?

In terms of adding rigging constraints: is this something which could be applied in makehuman, or would it need changes to the way the posing application (eg blender) works as well?

Re: locking rigging during pose

PostPosted: Fri Feb 20, 2015 8:34 am
by duststorm
MaherGBR wrote:In terms of adding rigging constraints: is this something which could be applied in makehuman, or would it need changes to the way the posing application (eg blender) works as well?

As far as I know, this is specific to the target tool, as there is no standardization on this.