Hello,
I feel really enthusisastic about MH. The project is still in development and we can expect great outputs...
But meanwhile, the lacky thing is about clothing...
So I'de like to make a suggestion about something that could help in quick character design, with the help of an integral clothing envelop.
Say a tapered clone of the body, where a cutout/transparent shader could do the basic clothing job, using the same UVs and topology... Then we would just have to sketch a texture in a painting software (on top of the body texture as a helper), as to manage clothing, gloves, face hair...
We could then turn the envelop into a jumpsuit, underwears and stockings, anything fitted to the body without pocking through... and add props and bigger pieces of cloth later on.
DX11 shaders would already do the job directly on the body mesh without the need of a secondary mesh, as they're able to change the tesselation and do extrusion, but it's not an universal feature yet.