MakeHuman in game engines...

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MakeHuman in game engines...

Postby motorhackz » Fri Dec 12, 2014 10:03 am

Hello,

just wanted to make a suggestion about an ideal integration of MakeHuman into game engines (UE4; Unity 3d...):
how great it would be if MH morph targets could be exported along with the mesh... Then the character could be modified through public parameters, as to change it along the gameplay, or as to let the players customize their characters for instance.
Just like Allegorithmic Substance does for materials, whose interactive parameters can be selected from before and added to the export file for later changes...
^^
motorhackz
 
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