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Python coders wanted.

PostPosted: Wed Apr 16, 2008 8:29 am
by Manuel
If you know python and you want help MH development, write a message below.

Re: Python coders wanted.

PostPosted: Fri Apr 18, 2008 11:34 am
by xpundx
Hi Manuel

What areas do you need programing coders for?

Re: Python coders wanted.

PostPosted: Fri Apr 18, 2008 9:02 pm
by Manuel
xpundx wrote:Hi Manuel

What areas do you need programing coders for?


in next months, when the new python core (MH phoenix) will be ready, *all* features will be realized by python modules...

Re: Python coders wanted.

PostPosted: Sat Apr 19, 2008 5:30 pm
by xpundx
I certainly will be able to contribute to some extent. I suggest you need a new forum for mh_phoenix, as you will have to give coders direction and to organize so that work is not duplicated. You will also have to respond to a lot of questions secificaly around mh_phoenix.

If its not too premature now, I have a question about the implimentation of the 3D GUI. I've been following the development in the SVN, and based on that I'm guessing that controls will be added as File3DHandle class objects with method code to be run when the user selects the control object. So that adding a widget will be a two step process, first importing a mesh object, then the associated py code to define how the widget will interact. Is this about right?

Also, I would like to see more about the 3D widget. Can you point me to some more references and discussions about this concept. It interests me on levels other than MakeHuman.

Re: Python coders wanted.

PostPosted: Sat Apr 19, 2008 8:57 pm
by Manuel
xpundx wrote:So that adding a widget will be a two step process, first importing a mesh object, then the associated py code to define how the widget will interact. Is this about right?

Yes, perfectly.
Anyway the code must be cleaned and optimized...I think at least 3 weekes are required before talk about these methods.

Also, I would like to see more about the 3D widget. Can you point me to some more references and discussions about this concept. It interests me on levels other than MakeHuman.


Yes, it's very interesting. The new GUI is a very innovative concept. No limits in widget shape or in number of sensible parts...MakeHuman can be MakeAll.
I've opened a topic but it seem users has not so much feedbacks about this...maybe the potential of new idea is not well rendered...
viewtopic.php?f=4&t=79
Not so much references are available, probably because the idea is original...

Ciao,

Manuel

Re: Python coders wanted.

PostPosted: Sun Apr 20, 2008 8:56 am
by Eternl Knight
As I've mentioned previously, I am interested in helping out in the Python area, Manuel.

The next month is probably the best time to get it done too :)

My only issue is (still) the mesh licensing...

--EK

Re: Python coders wanted.

PostPosted: Thu Sep 22, 2011 5:33 am
by Bolche
(I know this is really old, but...)
I can help. I'm a Python coder, but with little experince in 3d modelling. But still, Python only things I can help.

Re: Python coders wanted.

PostPosted: Thu Sep 22, 2011 7:52 am
by Manuel
Bolche wrote:(I know this is really old, but...)
I can help. I'm a Python coder, but with little experince in 3d modelling. But still, Python only things I can help.


Very good. I'll send you a personal message as soon as I can.
Best,

Manuel

Re: Python coders wanted.

PostPosted: Sun Mar 30, 2014 1:25 am
by swdev
I really curious about GUI use in this application. What GUI library does it use?

Re: Python coders wanted.

PostPosted: Sun Mar 30, 2014 2:39 am
by duststorm
Qt (in fact it uses PyQt which are python wrappers around the Qt libraries), and pure opengl (2 with compatibility for 1, we keep the required version low on purpose to support a maximal number of systems) using the pyOpenGL python wrappers.