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Re: wanna share hairs and cloths ?

PostPosted: Sun Mar 22, 2015 12:54 am
by johnny2k
joepal wrote:
johnny2k wrote:I just created a BitBucket repository to use for sharing clothing. Right now it only contains the default clothing but I'll be adding what I make starting tonight.

https://bitbucket.org/mh_clothing/clothes


Good initiative.

Wishlist item though: Please add info text per piece of clothing stating its license (AGPL in the case of MH items) and origin. If you get more contributors, this will grow even more important since it's not necessarily the case that all contributions are made under the same license terms.

Then a hint: The NPZ files are simply compiled versions of the clothes. They are created as a part of the build process when making distributable versions of MH. They are not necessary to distribute (MH is perfectly fine with opening the vanilla, uncompiled versions... The compilation is just there for speeding up things and saving some space).


No problem. I found the license file so I'll stick that in each directory for the resources I've included.

What should I do for the origins? I pulled the files from "/usr/share/makehuman/data/clothes". Should I just specify that they came from makehuman.org?

I will add the npz filetype to the .gitignore. Thanks for the info!

Re: wanna share hairs and cloths ?

PostPosted: Sun Mar 22, 2015 9:24 am
by joepal
johnny2k wrote:
joepal wrote:
johnny2k wrote:I just created a BitBucket repository to use for sharing clothing. Right now it only contains the default clothing but I'll be adding what I make starting tonight.

https://bitbucket.org/mh_clothing/clothes


Good initiative.

Wishlist item though: Please add info text per piece of clothing stating its license (AGPL in the case of MH items) and origin. If you get more contributors, this will grow even more important since it's not necessarily the case that all contributions are made under the same license terms.

Then a hint: The NPZ files are simply compiled versions of the clothes. They are created as a part of the build process when making distributable versions of MH. They are not necessary to distribute (MH is perfectly fine with opening the vanilla, uncompiled versions... The compilation is just there for speeding up things and saving some space).


No problem. I found the license file so I'll stick that in each directory for the resources I've included.

What should I do for the origins? I pulled the files from "/usr/share/makehuman/data/clothes". Should I just specify that they came from makehuman.org?

I will add the npz filetype to the .gitignore. Thanks for the info!


Just give the address to the homepage for the origin. That way it won't get outdated if source locations change.

Re: wanna share hairs and cloths ?

PostPosted: Mon Mar 30, 2015 8:12 am
by learning
Can someone also add the things from viewtopic.php?f=4&t=11258 and viewtopic.php?f=4&t=11332 to the repository as well?

Re: wanna share hairs and cloths ?

PostPosted: Mon Mar 30, 2015 9:58 am
by joepal
learning wrote:Can someone also add the things from viewtopic.php?f=4&t=11258 and viewtopic.php?f=4&t=11332 to the repository as well?


For your own protection: get the author's explicit permission before putting anything online.

The MakeHuman stuff has been given explicit permission (under AGPL), but it is not as certain that a third part has given the same permission.

CC0 is not a viral license. So just because someone based a model on a CC0 foundation, does not mean that the end result is CC0. It is perfectly allowed to set an entirely different licence (even a commercial one) on something you based on CC0-licensed material.

Re: wanna share hairs and cloths ?

PostPosted: Tue Mar 31, 2015 1:45 am
by learning
Well, one of those threads is something I made based on a CC0 mesh from blenderswap. Of course you have my permission, frankly I don't even care if I'm credited at all. The other one was my adaptation of mesh made by user wizardious, and he talked he wanted his work to be included in MH. Maybe ask him again just to be on the safe(r) side, but I don't forsee this to be a problem.

Re: wanna share hairs and cloths ?

PostPosted: Tue Mar 31, 2015 6:12 am
by joepal
learning wrote:Well, one of those threads is something I made based on a CC0 mesh from blenderswap. Of course you have my permission, frankly I don't even care if I'm credited at all. The other one was my adaptation of mesh made by user wizardious, and he talked he wanted his work to be included in MH. Maybe ask him again just to be on the safe(r) side, but I don't forsee this to be a problem.


The comment was intended as somewhat wider than those specific forum threads: It's a hint relevant for when including any third-part material in the repo. I applaud the initiative, so it's just to make early suggestions to hopefully avoid problems down the line.

Re: wanna share hairs and cloths ?

PostPosted: Sat Apr 11, 2015 7:59 am
by learning
I can't get the files from here to work, sadly. Apparently, they ask for .obj files and those are not included?

Re: wanna share hairs and cloths ?

PostPosted: Mon Apr 13, 2015 9:53 am
by duststorm
learning wrote:they ask for .obj files and those are not included?

That appears to be the case indeed. To work, the repository should include either the .obj or the smaller .npz files of the mesh.

Re: wanna share hairs and cloths ?

PostPosted: Thu Apr 16, 2015 11:13 am
by learning
.obj is better, cause easier to edit imo. Who's working on this repo, can you fix it please?

Re: wanna share hairs and cloths ?

PostPosted: Tue May 19, 2015 4:25 pm
by magicman
I'm not sure if the question has been answered, but marvelous designer latest version (I think V4) works just fine under wine. I use it myself and it is awesome. Just wish it could output quad mesh instead of triangle.

You can convert it to quads in blender just retopologize, very easy.