Sculpting mode suggestion

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Sculpting mode suggestion

Postby violindoeofnull » Tue Sep 23, 2014 4:51 am

I like make human but it's difficult to use. It would be easier if you implemented Body sculpt functions in MakeHuman, Where you could click on a characters body part and sculpt it and really use the sliders less. I can make concepts until I learn to code accurately but I think it would be more useful with body sculpting. The sculpting should probably be relative to the sliders I guess for easier development. Kinda like in sims 4 and EVE online
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Re: Sculpting mode suggestion

Postby Manuel » Tue Sep 23, 2014 9:13 pm

It was almost completely implemented two years ago:
http://youtu.be/g0aZdc-4V_M?list=UU2j3Z ... lBACDSj7UA
but then many people complained about the lack of control and precision, so this feature was abandoned...
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Re: Sculpting mode suggestion

Postby duststorm » Fri Sep 26, 2014 10:45 am

We are in early stages of researching an alternative way of allowing target manipulation by clicking on the mesh directly, though. ;)
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