Unity 3d Rig

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Re: Unity 3d Rig

Postby aaronbooth » Tue Sep 23, 2014 4:18 pm

Manuel wrote:Yes..since there is not a standard in face rigging, any facial rigging is special.
This is the kind of rigging (this is an old version) we are working on: http://vimeo.com/97096194


I look forward to it very much, looked in the nightly version, but I see I have to wait a little while longer. ;)
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Re: Unity 3d Rig

Postby dovoto » Tue Jan 05, 2016 8:08 am

A bit of a bump but did this ever get translated to the new mhskel format for use in the nightlies?

This json version worked great but I recently switched over to the unstable build and would prefer not switching back (will take a look at translating it myself if need be though the mskel format looks pretty tedious to handwrite...generated?).
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Re: Unity 3d Rig

Postby joepal » Tue Jan 05, 2016 10:48 am

dovoto wrote:A bit of a bump but did this ever get translated to the new mhskel format for use in the nightlies?

This json version worked great but I recently switched over to the unstable build and would prefer not switching back (will take a look at translating it myself if need be though the mskel format looks pretty tedious to handwrite...generated?).


The tools are here:

https://bitbucket.org/MakeHuman/makehuman-utils

But they are not user friendly
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Unity 3d Rig

Postby duststorm » Wed Jan 06, 2016 10:37 am

dovoto wrote:A bit of a bump but did this ever get translated to the new mhskel format for use in the nightlies?

Yes, there was a new version of the unity skeleton and some others.
I'll have to dig them up some time and post them on the asset page or something.

Joel, perhaps it would be good to open up a skeleton section, it needs to accept two files, mhskel and mhw
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