Stable or unstable nightly build?
- unstable nightly build (yesterday)
How many skeletons are available in it?
- 3, I used the 26 bones SL skeleton
What have you done exactly?
- what I described above: exported as .dae to blender, set t-pose, rotate, upload to opensim.
Today I reread some threads and found out, that I have to download the special mhx2-plugin for the used version of MH, and that worked. Okay, exported my character with mhx2 to blender (import: the rig has to be selected), now the same procedure - t-pose- rotate ...
The result: the same strange location of the eyes
So what I found out: the dae-export can be used, no difference to the mhx2-export.
But another surprise: The avatar-skeleton inworld is not broken! In the picture Simona is wearing a secondlife-rigged dress. not fitting but the shoulders and the neck are okay!
What I'm going to try next: changing the height of the avatar.