by Roygee » Mon Dec 07, 2009 9:38 am
Hi Thomas - I apologize for the late reply - never got a notification that there had been a reply.
There is no difference in the .obj that Poser uses (except that it is a really tiny scale, but that's of no importance here.
The usual methods I've seen for bones attaching is to assign verts to bones. Poser and Daz Studio works by assigning groups of polys. So, for instance, all the polys associated with the right forearm would be rForearm, etc.
One of the methods of rigging is to take the figure into a modeling app, such as Hexagon, split it into the appropriate groups, export at Poser scale. Import into Daz Studio and using the Figure Setup Tools, use a donor skeleton from one of the Daz figures. This assigns the bones to the appropriate polys. The figure is then exported using the Poser File Export function as a .cr2. This is then usable in Daz Studio, Carrara and Poser. It can be posed, animated and morphed into different characters.
Splitting the figure into groups is a long involved process - if MakeHuman could be pre-split into these groups, it would really become very popular with users of those products.
If you are interested, I could prepare a MakeHuman figure - can't include the bones, unfortunately, as that would be violating the Daz TOS. In order to see the groups, you would need to open it in an app that preserves groups on import.
You could PM me if you want to take this further?