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Texturing a MH character in Blender

PostPosted: Mon Sep 01, 2014 5:48 pm
by SaltyCowdawg
Hi folks,

Based on a few questions I've seen asked on this forum about texturing a MH character in blender I went ahead and documented my workflow in the form of a four part series. It can be found here: http://3d-art.berghold.net/?page_id=22

Commentary and recommendations are welcome.

Re: Texturing a MH character in Blender

PostPosted: Mon Sep 01, 2014 9:19 pm
by Manuel
GREAT!! We will promote it tomorrow on our social networks (today is dedicated to the awesome work of dGordillo here: viewtopic.php?f=2&t=11008&p=25177#p25177).
Thank you very much!

I've to look at it more in depth, but I feel something is missed in the hair transparency...

Re: Texturing a MH character in Blender

PostPosted: Mon Sep 01, 2014 11:54 pm
by SaltyCowdawg
Manuel wrote:I've to look at it more in depth, but I feel something is missed in the hair transparency...


yeah.. I've gotten better results before, but here is the node setup I used. Same one I always use...
Textured-Polygon-Hair-Node-Seup.png

Re: Texturing a MH character in Blender

PostPosted: Tue Sep 02, 2014 7:59 am
by Manuel
Alpha masking must be done at the end of the process. The unmasked glossy probably ruin the alpha.

Re: Texturing a MH character in Blender

PostPosted: Tue Sep 02, 2014 1:47 pm
by SaltyCowdawg
Manuel wrote: The unmasked glossy probably ruin the alpha.

DOH! Youi're right... dammit... I'll fix it when I get home tonight.

Re: Texturing a MH character in Blender

PostPosted: Tue Sep 02, 2014 1:52 pm
by Manuel
Well, your page is already on facebook, twitter and google plus :p