Multiple materials in MakeClothes?
Posted: Fri Aug 29, 2014 2:45 pm
Will this ever be supported?
One of the reasons I ask: when creating a helmet with a drop visor the visor needs to be translucent while the rest of the helmet may be a combination of glossy/diffuse. While it's OK with me to edit the node tree for it every time I use it I had wanted to release such things for others to use without having to retexture every time.
The other thing I wanted to ask about: is it by design that MakeClothing upchucks when encountering vertex groups that it didn't create?
One of the reasons I ask: when creating a helmet with a drop visor the visor needs to be translucent while the rest of the helmet may be a combination of glossy/diffuse. While it's OK with me to edit the node tree for it every time I use it I had wanted to release such things for others to use without having to retexture every time.
The other thing I wanted to ask about: is it by design that MakeClothing upchucks when encountering vertex groups that it didn't create?