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Adding IPA animation support

PostPosted: Wed Aug 27, 2014 1:41 am
by ButtFly
The IPA(International Phonetic Alphabet). Explains how the mouth should move while speaking. Adding this to MakeHuman would allow for quick scripting of dialog. A character could say nei̯ hou̯, hello in chinese or ɦaləu, hello in dutch without hours of adjusting mouth flaps.

Re: Adding IPA animation support

PostPosted: Wed Aug 27, 2014 6:39 am
by Manuel
Hi ButtFly,
welcome.

I quickly looked at it here: http://en.wikipedia.org/wiki/Internatio ... c_Alphabet
but I don't see a clear description of position of the muscles of mouth...do you have some references?

Re: Adding IPA animation support

PostPosted: Wed Aug 27, 2014 12:08 pm
by brkurt
Manuel wrote:Hi ButtFly,
welcome.

I quickly looked at it here: http://en.wikipedia.org/wiki/Internatio ... c_Alphabet
but I don't see a clear description of position of the muscles of mouth...do you have some references?


This would be a related issue to integrating Makehuman with the Ekman Facial Action Coding System; namely, how does the MH base mesh and facial rig map to human facial muscles? :geek:

If the team could supply such a map, I could have the Ekman FACS ready to donate to the project sometime in October of this year (now that I have purchased the Ekman manual). :)