Cycles Materials

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Cycles Materials

Postby etoven » Sat Jun 14, 2014 10:45 pm

First of all, a long time fan of makehuman!
But my love would be complete if the plugin could export cycles material as well as Blender internal. It would save me much time fixing nodes. With Blender 2.70 everything can translate and more including SSS.

Erich
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Re: Cycles Materials

Postby joepal » Sun Jun 15, 2014 12:13 pm

It does if you install the latest MHX version in the blender plugins directory.

  • If your blender installation has a plugin called "io_import_scene_mhx" or similar in the addons/plugins directory, then delete that (in fact, delete everything with "MHX" in it's name in the plugins directory)
  • Download blendertools from the bottom of this page http://www.makehuman.org/content/download.html
  • Install and enable blendertools in blender http://www.makehuman.org/doc/node/blend ... ation.html (ignore the slightly outdated version information)
  • In blender, switch to cycles mode before importing an MHX model

NOTE that I am uncertain if what I tested was the "unstable" nightly build, but I think it was a release build. If I'm wrong, you'll have to download any "unstable" from here http://download.tuxfamily.org/makehuman/nightly/ and use the blendertools that comes with it.

Anyway, this worked pretty decently when I tested a while back, but I haven't followed the changes lately, so something might have happened to it.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Cycles Materials

Postby wolgade » Tue Jul 01, 2014 3:56 pm

joepal wrote:Download blendertools from the bottom of this page http://www.makehuman.org/content/download.html

This version of mhx importer doesn't give you cycles materials. The importer that comes with MH unstable does.
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