After seeing this, I immediately thought makehuman.
http://www.jpbouza.com.ar/ESP2/descarga ... ig-3/id/en
It would seem that makehuman, and blenrig have the similar goals. Blenrig uses muscle deformation for realistic posing and animation along with an extremely detailed and useful rig. Because the rig is apparently mesh independent.
http://vimeo.com/5092489
Considering the similar goals, and the opposing strengths (Makehumans customizability versus Blenrigs realistic muscle deformation system) it would seem like a collaborating made in hi-res posing heaven. Now, obvious the issue is the modifiers, and exporting them in a useful form. I suppose it comes down to the modifiers (since blenrig is hugely dependent on them).
Thoughts? Is there some blaring fault in my suggestion?