Feature suggestion for MakeClothes

This forum is aimed at user contributions, in the form of assets, side projects, code patches and similar.

Moderator: joepal

Feature suggestion for MakeClothes

Postby SaltyCowdawg » Tue Apr 15, 2014 4:20 pm

Is it at all possible to allow clothing to have multiple materials? Example I give here is I have a military helmet that I've created that needs both a diffuse color and a glass area where the visor is.

In MakeClothes today that isn't possible.
Peter L. Berghold <peter@berghold.net> or <Salty.Cowdawg@gmail.com>
Retired IT with 30+ years in the business
User avatar
SaltyCowdawg
 
Posts: 429
Joined: Fri Aug 09, 2013 3:12 pm
Location: Ayden NC

Re: Feature suggestion for MakeClothes

Postby ThomasL » Wed Apr 16, 2014 9:57 am

It is not possible in MakeClothes because it is not possible in MakeHuman. You can either split the helmet into two separate objects that can be loaded into MH separately, or use a texture where alpha=0 in the glass area. The high-poly eyes use the second technique - the cornea has uv coordinates in a region where the texture is transparent.
ThomasL
 
Posts: 1139
Joined: Tue Sep 15, 2009 2:46 am

Re: Feature suggestion for MakeClothes

Postby duststorm » Wed Apr 23, 2014 11:51 pm

MakeHuman does not allow multiple materials per object.
Perhaps in the future we could allow it, but not for now...
MakeHuman™ developer
User avatar
duststorm
 
Posts: 2566
Joined: Fri Jan 27, 2012 11:57 am
Location: Belgium


Return to User contributions

Who is online

Users browsing this forum: No registered users and 1 guest