Hi, this is my first post here! Well, I just made a Zombie skin texture, and a Zombie eye texture, and added as materials to MakeHuman, so maybe you people could be interested in it? I'll post the renders from within MakeHuman 1.0
dgordillo wrote:now, gotta make me a rotten teeth texture... (can we make Normal/Specular textures to include in the Makehuman materials?)
Yes. It's all still undocumented currently, but the material format supports it. Try enabling the material editor plugin. There is a normalmap shader included in MH, but no spec map shader yet. This is something for a future version.
I'm working on a Normal map right now... gave the model some sculpting details, and now I'm trying to update the diffuse/normal textures, but there's some seams showing (and I left an almost 10px margin)
mmmmm... I made a normal map for this skin, but in some areas (the back) the seams are showing. Don't know why... in Blender all seems OK, and there's the same pixel bleed in the other maps...