Normal/height map?
Posted: Wed Mar 12, 2014 5:35 pm
MH has gone a looong way since I first saw it in action, yet still some features are missing - very fine details.
I'm talking about things like lips, wrinkles on the face, muscle outlines, veins, ribs visible under the skin, hand and feet details, etc. - the kind of thing that would require a very, very dense mesh, the kind of thing that could be shown using some sort of bump mapping, be it normal mapping or some other more advanced technique (tessellation with displacement maps?).
One way or another I think normal maps should somehow make their way into MH. I don't think they would need to be generated live every time, a few, pre-baked normal maps could be mixed, just as long as the normals stored will be normalized (there's a nice article on some tricks on mixing them: http://blog.selfshadow.com/publications ... in-detail/)
Are there any plans on adding anything like this in the future?
I'm talking about things like lips, wrinkles on the face, muscle outlines, veins, ribs visible under the skin, hand and feet details, etc. - the kind of thing that would require a very, very dense mesh, the kind of thing that could be shown using some sort of bump mapping, be it normal mapping or some other more advanced technique (tessellation with displacement maps?).
One way or another I think normal maps should somehow make their way into MH. I don't think they would need to be generated live every time, a few, pre-baked normal maps could be mixed, just as long as the normals stored will be normalized (there's a nice article on some tricks on mixing them: http://blog.selfshadow.com/publications ... in-detail/)
Are there any plans on adding anything like this in the future?