duststorm wrote:MakeHuman has symmetry buttons in the top toolbar for precisely this.
The symmetry button works where there are separate left and right objects, such as ears and eyes. There are other controls that produce asymmetries that this button has no effect on. Two of them are:
Modeling > Torso > Hip >Trans (front view left to right)
Modeling > Torso > Hip >Trans (side view back to forward)
I changed these before I realized what they did and found I could not tell when the slider was exactly centered to get the precise symmetry needed. So I had to open the mhm file in a word processor in an attempt to identify these settings in there and set them to zero. I could not identify them with total confidence. So I had to create mhm files that had only one slider position different from the other. Upon comparison I found that the first of the above sliders had the parameter name "torso hip-trans-in-out" (not an intuitive name) and the second one "Hip-trans-forward-backward". With this known I used the word processor to set these two values to zero and regain the needed symmetry. This took some time to do, and I feel something is wrong with a GUI if something such as this has to be done. Had I been able to enter zero in the GUI I would not have had to.