EagleBZ wrote:how do I do this?
In settings > plugins, enable the Material Editor plugin and restart MH.
In the material editor (Utilities tab), load your material file. If you don't have one yet, first select a material that is close to the one you want to create, as a good starting point. Select it in the Material chooser tab.
Then back in Material Editor, set shader to "None" (required for now as our Phong shader is not complete yet).
Now you see what your model will look like in a more regular lighting setup. You can start tweaking the material properties on the right. Toggle back and forth between Litsphere and None shader (on the left) and try to match both as best as possible.
When done save your material under a new name, somewhere in the data/skins/ folder.