Three Strand Braid Updated

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Three Strand Braid Updated

Postby brkurt » Fri Oct 29, 2021 10:30 pm

Hello everyone...been a long time since I've posted.

I am now the manager of an Immersive Learning VR Lab at my college. Basically we're running very small because of COVID-19, but that means I was able to purchase top-of-the-line equipment: Alienware Gaming Desktops; Oculus Quest 2 VR Headsets, and Anycubic I3 Mega 3d printers. Also Blender 2.93, and UR Engine 4.27 :P

I've been relearning some basic Blender modeling skills, and in the process created a three-strand braided ponytail that I think a lot of people can use. I started with 3 Bezier Curves and 1 Bezier Circle bevel object,

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then converted the model to a Wavefront object.

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and here is what it looks like in Meshlab. No, I am not going to attempt to teach my students Blender. :?

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and here is the object and its materials:

http://www.geekopolis.ca/wavefront/threeStrandBraid1.obj

http://www.geekopolis.ca/wavefront/threeStrandBraid1.mtl
brkurt
 
Posts: 1100
Joined: Sun Feb 17, 2008 8:49 pm

Re: Three Strand Braid Updated

Postby brkurt » Sat Nov 06, 2021 5:13 pm

And here is how to parent the wig to the body:

(1) Select Root bone of Wig in Pose mode;
(2) create Child Of constraint for Head bone of body rig;
(3) Set inverse.

Here is an example using the long braid of MH, one of Manuel Bastioni's true works of art;

Image
brkurt
 
Posts: 1100
Joined: Sun Feb 17, 2008 8:49 pm

Re: Three Strand Braid Updated

Postby brkurt » Thu Nov 11, 2021 8:12 pm

Here's really ancient 5.1 mesh! I love that mesh, it's so 'Olympian Classic'.

Image
brkurt
 
Posts: 1100
Joined: Sun Feb 17, 2008 8:49 pm


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