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MH on MacOSX

PostPosted: Wed Mar 12, 2008 8:35 pm
by hegenbar
Hi,

I downloaded the recent codes (mhgui-0.2, animorph-0.3 and mh-0.9.1-rc1a) and tried to open the Xcode project files.

After moving mhgui und animoprh in the predefined folders (as stated in the MH xcode project) and removing the version number of the folder I stuck with
"MouseEventTrap.h" not found
when compiling.

What's wrong?

Thanks for any hints.

Lars

PS: I have not much experience with Xcode.

Re: MH on MacOSX

PostPosted: Wed Mar 19, 2008 11:24 pm
by hdusel
Hi Lars,

This is weird, because MouseEventTrap.h is in the repository
(see http://makehuman.svn.sourceforge.net/viewvc/makehuman/mhgui/os-x/src/)


Could you pls. tell me which Version of Xcode do you use?

Regards,

- Peter -

Re: MH on MacOSX

PostPosted: Tue Mar 25, 2008 1:01 pm
by hegenbar
Thanks for the reply, I am using XCode
Version 3.0
Xcode IDE: 921.0
Xcode Core: 921.0
ToolSupport: 893.0

I got the code from http://sourceforge.net/project/showfile ... _id=560648

Lars

Re: MH on MacOSX

PostPosted: Wed Apr 16, 2008 11:12 pm
by hdusel
hegenbar wrote:Thanks for the reply, I am using XCode
Version 3.0
Xcode IDE: 921.0
Xcode Core: 921.0
ToolSupport: 893.0

I got the code from http://sourceforge.net/project/showfile ... _id=560648

Lars

Hi Lars,

Thanks for your Info and sorry for the delay. Now I found some time to investigate your request.

I see! The problem is, that the guy who packed the archives obviously does not kept in mind that the build system relies on "plain" folder names.

So if you unpack the archives mentioned above are named as 'animorph-0.3', 'makehuman-0.9.1-rc1a' and 'mhgui-0.2'.

Thats the problem because every folder has a "version suffix" which does lead that the build process is not able to find them because it relies on "plain" folders without any (version-)suffix.

In order to fix this please rename the folders as follow:
  • animorph-0.3 as animorph
  • makehuman-0.9.1-rc1a as makehuman
  • and finally mhgui-0.2 as mhgui

Now the build should run fine.
Does this helped to solve the problem?

Regards, - Peter -

Re: MH on MacOSX

PostPosted: Wed Apr 16, 2008 11:35 pm
by hdusel
hdusel wrote:
hegenbar wrote:Thanks for the reply, I am using XCode
Version 3.0
Xcode IDE: 921.0
Xcode Core: 921.0
ToolSupport: 893.0

I got the code from http://sourceforge.net/project/showfile ... _id=560648

Lars

Hi Lars,

Thanks for your Info and sorry for the delay. Now I found some time to investigate your request.

I see! The problem is, that the guy who packed the archives obviously does not kept in mind that the build system relies on "plain" folder names.

So if you unpack the archives mentioned above are named as 'animorph-0.3', 'makehuman-0.9.1-rc1a' and 'mhgui-0.2'.

Thats the problem because every folder has a "version suffix" which does lead that the build process is not able to find them because it relies on "plain" folders without any (version-)suffix.

In order to fix this please rename the folders as follow:
  • animorph-0.3 as animorph
  • makehuman-0.9.1-rc1a as makehuman
  • and finally mhgui-0.2 as mhgui

Now the build should run fine.
Does this helped to solve the problem?

Regards, - Peter -

Hi Lars,

It's me again. ;)

Forget to try using archives and files which reside them as mentioned above because it will not work! I've doublechecked this and the compilation will fail because the archives at http://sourceforge.net/project/showfile ... _id=560648 are broken for some reason! They lack a couple of files! :cry:

So you will need to check them out by using SVN (SVN for Mac OS X is available HERE). The Instructions how to check out MakeHuman from the SVN Repository as a anonymous user are written at https://sourceforge.net/svn/?group_id=150931.

Sorry for the mess! :|

If you'll need my assistance then pls. drop me a note!

Regards, - Peter -