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Hi, Thanks and a new bug

PostPosted: Fri May 15, 2009 5:29 am
by michel
Hello and a big thank to the makehuman team. the 1.0.0 branch is a big move, i'm sure you've been very busy rewriting the code in python, but it worth it ! Things a easier to understand for newjoiners ...

I submitted a bug in SF : I work with blender, and when I import my mesh and skeleton, it seems that the parts of the mesh representing the joints are not deformed with other parts of the mesh, which causes the generated armature misplaced.

There is also a problem with skeleton orientation, but I don't know if the bugs comes from you .bvh exporter or the blender .bvh importer...

Re: Hi, Thanks and a new bug

PostPosted: Fri May 15, 2009 5:35 pm
by Manuel
Alpha2 is coming..let's see if the bug is still here :-)

Re: Hi, Thanks and a new bug

PostPosted: Sat May 16, 2009 4:14 pm
by michel
Still here, unfortunately ... :roll:

My guess is that some targets doesn't move the joints, I can use Maketarget and make some checks, is that correct ?

Do I need to load another model when I use maketarget, or do I just load .target files ?

Re: Hi, Thanks and a new bug

PostPosted: Thu May 28, 2009 8:37 am
by Manuel
michel wrote:Still here, unfortunately ... :roll:

My guess is that some targets doesn't move the joints, I can use Maketarget and make some checks, is that correct ?



Yes. It will be a great help. Probably various targets don't affect correctly the joints...


Do I need to load another model when I use maketarget, or do I just load .target files ?


Just load the targets. The mesh is already in the maketarget blend.

Thanks a lot,

Manuel