Currently, im trying to make a tubular skirt and this is how its look like
just incase image doesnt work: https://i.imgur.com/kx8rRrO.png
i wanna tweak the falloff of the thigh bones, but vertex groups are used for identifiers in blender, so, how do i do it?
i look at the docs for the vertex weight and to be honest idk what its talking about, do i need to know java script to be able to edit the weights?
and i looked at default asset, and they have this exact problem, maybe its by default and cant be changed?