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Moderator: joepal
by RobBaer » Wed Feb 16, 2022 3:50 pm
I know it is a very low priority to support old formats like collada. But if anyone is trying to geta Makehuman collada export to work in Blender, I came across a nice video where the shader workarounds for the cycles and Evee engines are described. Skip to the time 9:15 for the workarounds clearly described in under 3 min.
https://www.youtube.com/watch?v=s6XjmNweE_0
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RobBaer
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