Feature request: Show license details in UI
Posted: Sat Oct 30, 2021 10:46 am
Hi. I just started using Makehuman. My main interest, currently, is in making characters that I can use in a (free) modification to a video game that I play.
I have downloaded quite a few community assets, and would like to use them for these characters. However, there is no easy way to tell from the UI how these assets are licensed.
There is no way (that I can see) to get the details of an already-downloaded asset in the UI. If I go to the "Geometries" -> "Clothes" tab and select "Belt4-male-cjeans" on the right, I don't see any way to know that it is licensed as CC-BY, or that the author is Punkduck.
Once they are downloaded, they show up in the UI under different names than the names used when browsing for assets. For example, "Belt4-male-cjeans" in the UI is actually named "male classic jeans (belt)" in the Community tab. This makes it difficult to tell what asset is actually used once I create the character and return to it.
I want to abide by the licenses and give credit where credit is due, but this situation makes it difficult.
Is there any way to add the license details in the UI? For example, right-clicking on the asset in the right-hand pane could bring up the same "View details" window that you get in the Community tab when you select an asset.
An even better option would be to auto-generate some kind of license file from all the selected assets used in a file, so that if many are used (which I suspect happens often) you could just generate a credits file for that character to include in whatever way is appropriate.
I have downloaded quite a few community assets, and would like to use them for these characters. However, there is no easy way to tell from the UI how these assets are licensed.
There is no way (that I can see) to get the details of an already-downloaded asset in the UI. If I go to the "Geometries" -> "Clothes" tab and select "Belt4-male-cjeans" on the right, I don't see any way to know that it is licensed as CC-BY, or that the author is Punkduck.
Once they are downloaded, they show up in the UI under different names than the names used when browsing for assets. For example, "Belt4-male-cjeans" in the UI is actually named "male classic jeans (belt)" in the Community tab. This makes it difficult to tell what asset is actually used once I create the character and return to it.
I want to abide by the licenses and give credit where credit is due, but this situation makes it difficult.
Is there any way to add the license details in the UI? For example, right-clicking on the asset in the right-hand pane could bring up the same "View details" window that you get in the Community tab when you select an asset.
An even better option would be to auto-generate some kind of license file from all the selected assets used in a file, so that if many are used (which I suspect happens often) you could just generate a credits file for that character to include in whatever way is appropriate.