This topic was worse than I thought. Flute informed me, that she loaded the asset, after she installed version 1.2.0.
In the case my assumption was wrong. I loaded the asset (Jacket_T01) as well and my clothes folder did not display a single item
Well the reason is native language ...
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# description: Una remera generica, se adapta muy bien al cuerpo genérico femenino/A generic T-shirt, adapts very well to the generic female body
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When starting, Makehuman generates a filecache, where object name and name are stored, so it can be reused next time without scanning each asset. It reads until the name and the tags are found ... but name and tags are after the comment. The process stops when this asset was reached. It is the letter é that stops the process. Now, without a fix you can only delete the comment or exchange the é to an e ...
IHMO the change for utf-8 was done for the 1.2 version, that's the reason 1.1 was working without problems (I guess). After reading the filecache, the same bug will happen, when the character should wear the asset and the mhpxy file is generated ...
I added a bugfix, simply ignoring coding errors in both cases ... (especially in the comments it is no problem). Since a lot of languages know accents and also German has these "umlauts", I guess it is best to accept them ...
https://github.com/makehumancommunity/makehuman/commit/b80494ade9d581e8ab39f387a1326be50f24d2aaSchöne Grüsse (just to show some of our umlauts
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punkduck