I've recently discovered a wonderful blender add-on called Rigify Animbox that would be very useful animating MH models. However, it seems to assume that the rig's rest position is Rigify standard, and so it distorts e.g. the default walk cycle of a MH-generated rig.
I'm planning to use this add-on with multiple models, so figure the most efficient method would be to create a MH pose that could be imported with each model to be the rest position. I tried exporting a standard Rigify rig to a .bvh file, then placing that in the pose directory, but this only works if the rig was originally created my MH.
So my questions are:
1) Has anyone else done this before? - if so I would love a copy of your bhv file.
2) Failing that, does anyone have any ideas for efficiently modifying a MH-generated Rigify rig to at least approximate a standard Rigify rest position?