hmmm.....still the same:
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. Alle Rechte vorbehalten.
C:\Users\Darki>cd c:\test\
c:\test>python WhatEverYouWant.py
Python : 3.8.5 (tags/v3.8.5:580fbb0, Jul 20 2020, 15:57:54) [MSC v.1924 64 bit (
AMD64)]
Numpy : 1.19.2
GL Version : 4.5.13417 Compatibility Profile Context 16.301.1901.0
c:\test>cd c:\makehuman-master\makehuman-master\makehuman\
c:\makehuman-master\makehuman-master\makehuman>python makehuman.py --noshaders
MakeHuman Copyright (C) 2001-2020
http://www.makehumancommunity.orgThis program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
under certain conditions. For details use the option --license
Traceback (most recent call last):
File "C:\Program Files\Python38\lib\site-packages\OpenGL\latebind.py", line 43
, in __call__
return self._finalCall( *args, **named )
TypeError: 'NoneType' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "./lib\qtui.py", line 295, in initializeGL
gl.OnInit()
File "./lib\glmodule.py", line 316, in OnInit
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, A(0.0, 0.0, 0.0, 1.0))
File "C:\Program Files\Python38\lib\site-packages\OpenGL\latebind.py", line 47
, in __call__
return self._finalCall( *args, **named )
File "C:\Program Files\Python38\lib\site-packages\OpenGL\wrapper.py", line 700
, in wrapperCall
raise err
File "C:\Program Files\Python38\lib\site-packages\OpenGL\wrapper.py", line 693
, in wrapperCall
result = wrappedOperation( *cArguments )
File "C:\Program Files\Python38\lib\site-packages\OpenGL\platform\baseplatform
.py", line 415, in __call__
return self( *args, **named )
File "C:\Program Files\Python38\lib\site-packages\OpenGL\error.py", line 230,
in glCheckError
raise self._errorClass(
OpenGL.error.GLError: GLError(
err = 1282,
description = b'Der Vorgang ist ung\xfcltig.',
baseOperation = glLightModelfv,
pyArgs = (
GL_LIGHT_MODEL_AMBIENT,
array([0., 0., 0., 1.], dtype=float32),
),
cArgs = (
GL_LIGHT_MODEL_AMBIENT,
array([0., 0., 0., 1.], dtype=float32),
),
cArguments = (
GL_LIGHT_MODEL_AMBIENT,
array([0., 0., 0., 1.], dtype=float32),
)
)
c:\makehuman-master\makehuman-master\makehuman>