Moderator: joepal
c:\makehuman-master\makehuman-master\makehuman>python makehuman.py --noshaders
MakeHuman Copyright (C) 2001-2020 http://www.makehumancommunity.org
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
under certain conditions. For details use the option --license
Traceback (most recent call last):
File "C:\Program Files\Python38\lib\site-packages\OpenGL\latebind.py", line 43
, in __call__
return self._finalCall( *args, **named )
TypeError: 'NoneType' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "./lib\qtui.py", line 295, in initializeGL
gl.OnInit()
File "./lib\glmodule.py", line 316, in OnInit
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, A(0.0, 0.0, 0.0, 1.0))
File "C:\Program Files\Python38\lib\site-packages\OpenGL\latebind.py", line 47
, in __call__
return self._finalCall( *args, **named )
File "C:\Program Files\Python38\lib\site-packages\OpenGL\wrapper.py", line 700
, in wrapperCall
raise err
File "C:\Program Files\Python38\lib\site-packages\OpenGL\wrapper.py", line 693
, in wrapperCall
result = wrappedOperation( *cArguments )
File "C:\Program Files\Python38\lib\site-packages\OpenGL\platform\baseplatform
.py", line 415, in __call__
return self( *args, **named )
File "C:\Program Files\Python38\lib\site-packages\OpenGL\error.py", line 230,
in glCheckError
raise self._errorClass(
OpenGL.error.GLError: GLError(
err = 1282,
description = b'Der Vorgang ist ung\xfcltig.',
baseOperation = glLightModelfv,
pyArgs = (
GL_LIGHT_MODEL_AMBIENT,
array([0., 0., 0., 1.], dtype=float32),
),
cArgs = (
GL_LIGHT_MODEL_AMBIENT,
array([0., 0., 0., 1.], dtype=float32),
),
cArguments = (
GL_LIGHT_MODEL_AMBIENT,
array([0., 0., 0., 1.], dtype=float32),
)
)
...
SYS.VERSION: 3.8.1 (default, Jan 8 2020, 15:55:49) [MSC v.1916 64 bit (AMD64)]
[2021-04-05 17:03:30,662] log.py->debug():97 -- DEBUG -- PLATFORM.MACHINE: AMD64
[2021-04-05 17:03:30,664] log.py->debug():97 -- DEBUG -- PLATFORM.WIN32_VER: 10 10.0.19041 SP0
[2021-04-05 17:03:31,418] log.py->debug():97 -- DEBUG -- NUMPY.VERSION: 1.17.4
[2021-04-05 17:03:32,499] log.py->debug():97 -- DEBUG -- QT.VERSION: 5.14.1
[2021-04-05 17:03:32,954] log.py->debug():97 -- DEBUG -- PYOPENGL.VERSION: 3.1.1a1
[2021-04-05 17:03:32,963] log.py->debug():97 -- DEBUG -- GL.VENDOR: Intel
[2021-04-05 17:03:32,970] log.py->debug():97 -- DEBUG -- GL.RENDERER: Intel(R) UHD Graphics 630
[2021-04-05 17:03:32,978] log.py->debug():97 -- DEBUG -- GL.VERSION: 4.6.0 - Build 27.20.100.9168
[2021-04-05 17:03:32,984] log.py->debug():97 -- DEBUG -- 4.60 - Build 27.20.100.9168
[2021-04-05 17:03:32,985] log.py->debug():97 -- DEBUG -- GLSL.VERSION: 4.60 - Build 27.20.100.9168
RobBaer wrote:So, I notice some differences from you. In particular, it seems that you are using a newer numpy version. I did not use the no shaders flag, but my built in Intel graphics did just find at starting and supporting openGL rendering. My old, old NVidea card has worded before by apparently it is not the default that got used when I started up in this test. I didn't try it this time.
My Windows 10 version is fairly up to date. You might try aligning you PyQt and Numpy versions with mine and give it another go.
If, on the other hand, you tried installing the binary version, I would try uninstalling, re-downloading, and installing for all users to see if something got corrupted. If none of this helps, tell us a little more about what exactly you did that produced your error messages. Hopefully you are now using version 1.2.0 final and not still the alpha 3 version you mention in your post.
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