FPC virtual? Yepp I like this guy. Some of the statements are already a bit outdated, but I think guys like him will always be a better promoter than we could be.
He found some problems we already fixed (something like unapplied transformations).
Sometimes I hoped he would simply address myself directly here in forum, Then I can fix it, before he does his tutorial (or explain what is happening)
Nevertheless it is like this: in the beginning I did not understand a thing of what is happening internally, but I was always happy that it was an easy way to create a human. I learned more and more and also found some bugs. I did some work arounds but there are also some concept bugs. Then I started to try with a different mesh just to check if we have hardcoded limits (makeclothes is able to work with different meshes), I also programmed plugins (and believe me: documentation for blender api means to scan the internet sometimes) and now I try to help to make things easier.
Some tools may look like a collection of ideas. So there is still some work that the tools are really stable and fit together. I just learned that makeskin is also used with the socket plugin so the merge is not yet done.
Btw; There are two ways to get the body: one is the export via socket communication (MPFB), which means to add two plugins to MakeHuman and one to blender. It is a good way for easy exports, but sometimes a bit "oversized" when I simply need a body once out of a repository to create a piece of cloth. Most work for clothes is usually doing the mesh and texturing.
The latest clothes especially of my friend Elvaerwyn are all created with new makeclothes and one of the meshes included in the file I appended. Her tests helped a lot to find the problems.
And when ready I will complete the documentation and put the old makeclothes documentation into a folder called "vintage" or "retro"
I promise.
Greetings
Punkduck