Hi there!
I'm trying to make a custom low-poly proxy. I'm trying to import an existing proxy as a base. I don't really care which one I use, but I downloaded this one: http://www.makehumancommunity.org/proxy ... model.html
I renamed the .proxy file to .mhclo and tried to import it into blender using the "Import Clothes File" button on the "MakeClothes2" Blender plugin.
Without making any changes, I attempt to click the "Make Clothes" button. However, it can't make clothes because it doesn't have any vertex groups.
The same thing happens if I use the "Import Human" button and import the obj file. Then, using the "Check Human" feature I get the same error - no vertex groups.
Am I doing something wrong? I assumed that if I imported some existing model or clothing that I could make small adjustments and then just re-export and use it.
Your assistance is greatly appreciated!