If you need the mars-suit you need to do more,
Grinsegold wrote: "Gender slider set to full male recommended (sorry, sisters).", this means that also the inbetween male/female will not work. This mesh was created on a so-called rigid group, that means only 3 vertices are used to determine size and then everything keeps in the same scale. it will not resize according to the targets (sliders in MH).
I did some effort with some tricks to get one of my female characters into that dress, so it works, but of course is not a one-click option:
http://makehumancommunity.org/forum/viewtopic.php?t=14598&p=40251Missing textures are a problem. I try to avoid that by testing all uploads if the pathes are relative in these files. But hey, does
c:\<mein_benutzername>\ not work on every station around the globe and we all have Windows with a C: partition of course? ... no ...
I found even www-pages with paths like that.
Honestly the team will not really do a censorship or other kinds of moderation for the assets. These are user created ones. Some are good and really a lot of work. Some might not work. At least it takes a lot of time to do your own. There are technical limits which we cannot avoid. Just an example: If you load everything you have 200 tags I guess ... it would be good if we, the team, change these tags so it makes more sense ...
It took me some years to know enough internals about blender and MH, so that I am able to say, what is possible with the software and where the limits are. For some of the limits we can only say: use MH as the base, do the rest in Blender.