Vertices assigned to the Delete vertexgroup in MakeCloths are deleted when the piece of clothing is selected in Makehuman.
This works fine, as long as the 'clothing' asset is in the clothing folder. When the same process is used to create a body part, say a custom eye, and this asset is placed in the folder such that it appears under the "Eyes" tab in Makehuman the deletion of vertices no longer works.
I was trying to create a custom lowpoly and have it delete the eye socket of the makehuman mesh. This worked when I place the custom eye files in the clothing folder, but not if I place it in the Eyes folder where it would make more sense.
I guess it would be simple to just allways delete the vertices marked as delete, no matter in which folder the asset is, or is there something that opposes this?