MH Mesh Asymmetry and Shape Keys
Posted: Mon Jan 06, 2020 1:26 pm
Is it possible that MH Meshes are asymmetric, even when using the symmetry button? Whenever I make shape keys in blender the mirroring always fails for some vertices. (no difference between blender 2.8 or 2.79)
Even snap to symmetry doesn't help.
It happens with models without any MakeHuman targets applied as well. At least there is (at first glance) no visual difference between both body halves despite the "failed to mirror 1xx vertices" report. What can cause this and how to solve it? It doesn't look right if there is a difference of up to 100 vertices between the body halves for every shape key.
Even snap to symmetry doesn't help.
It happens with models without any MakeHuman targets applied as well. At least there is (at first glance) no visual difference between both body halves despite the "failed to mirror 1xx vertices" report. What can cause this and how to solve it? It doesn't look right if there is a difference of up to 100 vertices between the body halves for every shape key.