MH Doesnt export eye rig/face bones in C4D

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MH Doesnt export eye rig/face bones in C4D

Postby g1ft3d » Fri Dec 06, 2019 4:18 pm

Hello, i want to know if anyone can help me, everytime i export a MH character and import it on C4D it doesnt have the eye rig to animate eyelids
i attached some images to explain better. I want to know if someone had this same problem or if anyone find a solution, many many thanks!


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g1ft3d
 
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Re: MH Doesnt export eye rig/face bones in C4D

Postby Aranuvir » Fri Dec 06, 2019 6:14 pm

I assume your using fbx. Unfortunately the exporter situation is not the best in the project. FBX is a non-free format, which was reverse engineered by Blender and adopted by former developers. The armature export in fbx could desperately need a hand. And the situation for collada is just slightly better. The armature seems to work, but I still was able to see bugs. Best way to get your mesh to C4D, though rather cumbersome, is to bring the model to Blender via MHX2 or MPFB and export from there.
Aranuvir
 
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